Keana
Here you wil be able to see a very little part of the location we have modeled for a game.
The producer was Chaman.
This game contained several layers and hudreds of fight areas
Our Jobs was to model these quite complicate wooden roots.
The art director was really strict with his designs so every sigle branch every trucnk was designed precisely on some simple 3D objects.
No branch or root was alowed to cut another one. The number of polygones was strctily controled.
The floor part had to be perfectly flat and connected in as natural way as possible to the roots.
You may have the impression that the floor or ground is not perfectly flat but it is.


